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Vol: 49(63) No: 3 / September 2004

Programming Control Structures in Active Objects Model
Dorian Gorgan
Computer Science Department, Technical University of Cluj-Napoca, 15 C. Daicoviciu St, 400020 Cluj-Napoca, Romania, phone: +40 264 401478, e-mail: dorian.gorgan@cs.utcluj.ro, web: http://users.utcluj.ro/~gorgan


Keywords: active object, visual programming, control structures, behavior, trajectory, action.

Abstract
Complex applications based on parallelism, cooperation, synchronization and distribution are quite difficult to be designed, developed, and maintained. A potential effective solution is the active objects model. The Active Objects Model (AOM) has been developed and experimented in order to provide to software development the visual programming techniques. This paper concerns on the appropriate set of programming control structures that support the visually manipulated techniques to develop complex software functionalities and interactions.

References
[1] *** - Active Object Model, AOM Documentation and Projects, http://users.utcluj.ro/~gorgan/res /aom /aom.html
[2] D. Gorgan, Visual Programming Techniques. Computer Science Education: Challenges for the New Millenium. Eds. G. van der Veer, I.A. Letia, Ed. Casa Cartii de Stiinta. pp. 129-142, 1999. http://users.utcluj.ro /~gorgan/res/webdocs/repository/papers/ROC-C99P.zip.
[3] D. Gorgan, D.A. Duce, The Notion of Trajectory in Graphical User Interfaces. Design, Specification and Verification of Interactive Systems \'97, M.D.Harrison, J.C.Torres (eds.), Springer,Wien NewYork (ISBN 3-211-83055-3), pp.257-272, 1997. http://users.utcluj.ro/~gorgan/ res/webdocs/repository/papers/dsv97.zip