Vol: 50(64) No: 1 / March 2005 Visualization Techniques for Models Using OpenGL G. Cristian Savii Computing Approach SRL, 112a Memorandului Str, 1900 Timisoara , Romania, phone: +4(0722) 741300, e-mail: g-man@mec.utt.ro Keywords: computer aided design, CAD, visualization, wireframe, hidden lines, OpenGL. Abstract Creating a meaningful and accurate representation of a model designed within a computer aided design system is a major objective of any CAD system developer. Among several methods of representation, the implementation of the wireframe representation, with or without hidden lines removal, using the OpenGL graphics library, presents several challenges that will be presented and discussed within this paper. References [1] T. McReinolds and D. Blythe, Advanced Graphics Programming Using OpenGL, Morgan Kaufman/Elsevier, 2005. [2] C. D. Hansen and C. R. Johnson, The Visualization Handbook, Elsevier, 2005. [3] M. Segal and K. Akeley, The OpenGL Graphics System: A Specification (Version 2.0 - September 7, 2004) http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf, last access: October 8, 2005. [4] D. Shreiner, M. Woo, J. Neider and T. Davis, OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4, Fourth Edition, Addison-Wesley Professional, 4th edition, 2003. [5] D. Astle and K. Hawkins, Beginning OpenGL Programming, Premier Press, 2004. [6] A. LaMothe, Tricks of the 3D Game Programming Gurus: Advanced 3D Graphics and Rasterization, Sams Publishing, 2003. |